
In-App Purchases Plugin for Godot 4
A downloadable plugin
Buy Now$5.00 USD or more
This plugin adds in-app purchases to Godot 4 projects. It's simple, efficient, and ideal for beginners.
Features
✅ Easy and fast integration.
✅ Works with all Godot 4 versions.
✅ Compatible with Google Play Billing Library v7.0.0.
Credits
The base code was created by Kusok and FinePointCGI, and I adapted it to be more suitable for beginners. Also, a big thanks to ShadowTOY for letting me use his Google Console account for testing.
Updated | 14 days ago |
Status | Released |
Category | Tool |
Author | Thunder Plugins |
Purchase
Buy Now$5.00 USD or more
In order to download this plugin you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:
iap-v1.2.zip 1.7 kB
Comments
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Hi, just bought your plugin. Do you maybe have some documentation? The video is very fast and I'm new to this. Also, the 1.2 zip doesn't have GodotGooglePlayBilling plugin, as seen in the video. I can't enable it in the settings.
Thanks for your purchase!
There’s no documentation for the in-app purchases plugin yet — the video is currently the only way to learn how to integrate it.
I’m surprised the iap-1.2 zip doesn’t include the GodotGooglePlayBilling plugin shown in the video.
Please reach out to me on Discord (@thunderplugins) or your preferred platform so we can get that sorted out.
Heya. Bought this for the conviencence and I appreciate it a lot.
Though, I have one suggestion:
A function to check/restore purchases. Right now if someone uses a promo code for a product or buys one out of game somehow, it isn't granting what it would if you got it in game.
Ie $google_play.owns("purchaseID") returns true or false and used for one time purchases
Hey Rairb!
That'll be in my next update. Thanks for your support!